unreal.RecastNavMeshTileGenerationDebug

class unreal.RecastNavMeshTileGenerationDebug

Bases: StructBase

Recast Nav Mesh Tile Generation Debug

C++ Source:

  • Module: NavigationSystem

  • File: RecastNavMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collision_geometry (bool): [Read-Write] Display the collision used for the navmesh rasterization. Note: The visualization is affected by the DrawOffset of the RecastNavmesh owner

  • compact_heightfield (bool): [Read-Write]

  • compact_heightfield_distances (bool): [Read-Write]

  • compact_heightfield_eroded (bool): [Read-Write]

  • compact_heightfield_regions (bool): [Read-Write]

  • enabled (bool): [Read-Write] If set, the selected internal debug data will be kept during tile generation to be displayed with the navmesh.

  • generate_debug_tile_only (bool): [Read-Write] If set, the generator will only generate the tile selected to debug (set in TileCoordinate).

  • height_field_render_mode (HeightFieldRenderMode): [Read-Write]

  • heightfield_bounds (bool): [Read-Write]

  • heightfield_from_rasterization (bool): [Read-Write]

  • heightfield_post_height_filtering (bool): [Read-Write]

  • heightfield_post_inclusion_bounds_filtering (bool): [Read-Write]

  • skip_contour_simplification (bool): [Read-Write] If set, the contour simplification step will be skipped. Beware that enabling this changes the way navmesh will generate when Tile Generation Debug is enabled.

  • tile_cache_contours (bool): [Read-Write]

  • tile_cache_detail_mesh (bool): [Read-Write]

  • tile_cache_layer_areas (bool): [Read-Write]

  • tile_cache_layer_regions (bool): [Read-Write]

  • tile_cache_poly_mesh (bool): [Read-Write]

  • tile_coordinate (IntVector): [Read-Write] Selected tile coordinate, only this tile will have it’s internal data kept. Tip: displaying the navmesh using ‘Draw Tile Labels’ show tile coordinates.