unreal.RefractionCoverageMode
¶
- class unreal.RefractionCoverageMode¶
Bases:
EnumBase
Determines how the refraction account for the coverage with Substrate. It can only be used when Substrate is enabled.
C++ Source:
Module: Engine
File: EngineTypes.h
- RCM_COVERAGE_ACCOUNTED_FOR: RefractionCoverageMode¶
account for roughness, coverage and depth. This is a more physically based behavior: the background scene will be visible untouched according to (1-coverage), while the blurred version will be visible according to coverage.
- Type:
1
- Type:
This is a new behavior available with Substrate when rough refraction are enabled
- RCM_COVERAGE_IGNORED: RefractionCoverageMode¶
coverage is ignored and always 1. When rough refraction is disabled, this is behavior is forced ON.
- Type:
0
- Type:
This is the pre-Substrate behavior