unreal.RegisteredDeviceInfo

class unreal.RegisteredDeviceInfo(handle: int = 0, vendor_id: int = 0, product_id: int = 0, device_name: str = '')

Bases: StructBase

Registered Device Info

C++ Source:

  • Plugin: RawInput

  • Module: RawInput

  • File: RawInputFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_name (str): [Read-Write] Driver supplied device name

  • handle (int32): [Read-Write]

  • product_id (int32): [Read-Write] Integer representation of the product ID (e.g. 0xC262 = 49762)

  • vendor_id (int32): [Read-Write] Integer representation of the vendor ID (e.g. 0xC262 = 49762)

property device_name: str

[Read-Only] Driver supplied device name

Type:

(str)

property handle: int

[Read-Only]

Type:

(int32)

property product_id: int

[Read-Only] Integer representation of the product ID (e.g. 0xC262 = 49762)

Type:

(int32)

property vendor_id: int

[Read-Only] Integer representation of the vendor ID (e.g. 0xC262 = 49762)

Type:

(int32)