unreal.RegisteredDeviceInfo

class unreal.RegisteredDeviceInfo(handle=0, vendor_id=0, product_id=0, device_name='')

Bases: unreal.StructBase

Registered Device Info

C++ Source:

  • Plugin: RawInput
  • Module: RawInput
  • File: RawInputFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_name (str): [Read-Write] Driver supplied device name
  • handle (int32): [Read-Write] Handle
  • product_id (int32): [Read-Write] Integer representation of the product ID (e.g. 0xC262 = 49762)
  • vendor_id (int32): [Read-Write] Integer representation of the vendor ID (e.g. 0xC262 = 49762)
device_name

(str) – [Read-Only] Driver supplied device name

handle

(int32) – [Read-Only] Handle

product_id

(int32) – [Read-Only] Integer representation of the product ID (e.g. 0xC262 = 49762)

vendor_id

(int32) – [Read-Only] Integer representation of the vendor ID (e.g. 0xC262 = 49762)