unreal.RejoinStatus

class unreal.RejoinStatus

Bases: EnumBase

Possible states that a rejoin check can be in at any given time

C++ Source:

  • Plugin: OnlineFramework

  • Module: Rejoin

  • File: RejoinCheck.h

NEEDS_RECHECK: RejoinStatus

We need to recheck the state before allowing any further progress through the UI (e.g right after login or right after leaving a match without it ending normally).

Type:

3

NO_MATCH_TO_REJOIN: RejoinStatus

There is no match to rejoin. The user is already in a match or there is no match in progress for the user.

Type:

0

NO_MATCH_TO_REJOIN_MATCH_ENDED: RejoinStatus

Match ended normally, no check required (only set when returning from a match)

Type:

4

REJOIN_AVAILABLE: RejoinStatus

There is a rejoin available for the user

Type:

1

UPDATING_STATUS: RejoinStatus

We are currently updating the status of rejoin

Type:

2