unreal.RemoteControlBinding

class unreal.RemoteControlBinding(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Acts as a bridge between an exposed property/function and an object to act on.

C++ Source:

  • Plugin: RemoteControl

  • Module: RemoteControl

  • File: RemoteControlBinding.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (str): [Read-Write] The name of this binding. Defaults to the bound object’s name.