unreal.RemoteControlFunctionLibrary

class unreal.RemoteControlFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Remote Control Function Library

C++ Source:

  • Plugin: RemoteControl

  • Module: RemoteControl

  • File: RemoteControlFunctionLibrary.h

classmethod apply_color_grading_wheel_delta(target_object, property_name, delta_value, reference_color, is_interactive, min_value=0.000000, max_value=2.000000) bool

Add/subtract from the value of an FVector4 property interpreted as RGBV using a delta value based on color wheel coordinates.

Parameters:
  • target_object (Object) – the object that contains the property to modify.

  • property_name (str) – the name of the property to modify.

  • delta_value (ColorGradingWheelColor) – the amount to change the color by.

  • reference_color (ColorGradingWheelColor) – if the color’s current position on the wheel is ambiguous as calculated from RGB values (e.g. black), use this reference color’s position instead.

  • is_interactive (bool) – if true, this is treated as an interactive change. If false, it will be treated as the final value set change.

  • min_value (float) –

  • max_value (float) –

Returns:

Whether the operation was successful.

Return type:

bool

classmethod apply_color_wheel_delta(target_object, property_name, delta_value, reference_color, is_interactive) bool

Add/subtract from the value of an FLinearColor property using a delta value based on color wheel coordinates.

Parameters:
  • target_object (Object) – the object that contains the property to modify.

  • property_name (str) – the name of the property to modify.

  • delta_value (ColorWheelColor) – the amount to change the color by.

  • reference_color (ColorWheelColor) – if the color’s current position on the wheel is ambiguous as calculated from RGB values (e.g. black), use this reference color’s position instead.

  • is_interactive (bool) – if true, this is treated as an interactive change. If false, it will be treated as the final value set change.

Returns:

Whether the operation was successful.

Return type:

bool

classmethod expose_actor(preset, actor, args) bool

Expose an actor in a remote control preset.

Parameters:
Returns:

Whether the operation was successful.

Return type:

bool

classmethod expose_function(preset, source_object, function, args) bool

Expose a function in a remote control preset.

Parameters:
Returns:

Whether the operation was successful.

Return type:

bool

classmethod expose_property(preset, source_object, property_, args) bool

Expose a property in a remote control preset.

Parameters:
Returns:

Whether the operation was successful.

Return type:

bool