unreal.RenderGridRemoteControlPropertyData

class unreal.RenderGridRemoteControlPropertyData

Bases: StructBase

This struct contains the data for a certain remote control property.

It’s currently simply a wrapper around a byte array. This struct is needed so that that byte array can be used in another UPROPERTY container (TMap, TArray, etc).

C++ Source:

  • Plugin: RenderGrid

  • Module: RenderGrid

  • File: RenderGrid.h