unreal.RepMovement

class unreal.RepMovement

Bases: unreal.StructBase

Replicated movement data of our RootComponent. Struct used for efficient replication as velocity and location are generally replicated together (this saves a repindex) and velocity.Z is commonly zero (most position replications are for walking pawns).

C++ Source:

  • Module: Engine
  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • location_quantization_level (VectorQuantization): [Read-Write] Allows tuning the compression level for the replicated location vector. You should only need to change this from the default if you see visual artifacts.
  • rotation_quantization_level (RotatorQuantization): [Read-Write] Allows tuning the compression level for replicated rotation. You should only need to change this from the default if you see visual artifacts.
  • velocity_quantization_level (VectorQuantization): [Read-Write] Allows tuning the compression level for the replicated velocity vectors. You should only need to change this from the default if you see visual artifacts.