unreal.ResonanceAudioReverbPluginPreset
¶
- class unreal.ResonanceAudioReverbPluginPreset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SoundEffectSubmixPreset
Resonance Audio Reverb Plugin Preset
C++ Source:
Plugin: ResonanceAudio
Module: ResonanceAudio
File: ResonanceAudioReverb.h
Editor Properties: (see get_editor_property/set_editor_property)
settings
(ResonanceAudioReverbPluginSettings): [Read-Write]
- set_enable_room_effects(enable_room_effects) None ¶
Enables/disables Resonance Audio room effects
- Parameters:
enable_room_effects (bool) –
- set_reflection_scalar(reflection_scalar) None ¶
Sets early reflections gain multiplier
- Parameters:
reflection_scalar (float) –
- set_reverb_brightness(reverb_brightness) None ¶
Increases high frequency reverberation times when positive, decreases when negative. Has no effect when set to 0.0
- Parameters:
reverb_brightness (float) –
- set_reverb_time_modifier(reverb_time_modifier) None ¶
Adjusts the reverberation time across all frequency bands by multiplying the computed values by this factor. Has no effect when set to 1.0
- Parameters:
reverb_time_modifier (float) –
- set_room_dimensions(dimensions) None ¶
Sets room dimensions in 3D space
- Parameters:
dimensions (Vector) –
- set_room_materials(materials) None ¶
Sets Resonance Audio room’s acoustic materials
- Parameters:
materials (Array[RaMaterialName]) –