unreal.ResonanceAudioReverbPluginPreset

class unreal.ResonanceAudioReverbPluginPreset(outer: Object | None = None, name: Name | str = 'None')

Bases: SoundEffectSubmixPreset

Resonance Audio Reverb Plugin Preset

C++ Source:

  • Plugin: ResonanceAudio

  • Module: ResonanceAudio

  • File: ResonanceAudioReverb.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (ResonanceAudioReverbPluginSettings): [Read-Write]

set_enable_room_effects(enable_room_effects) None

Enables/disables Resonance Audio room effects

Parameters:

enable_room_effects (bool) –

set_reflection_scalar(reflection_scalar) None

Sets early reflections gain multiplier

Parameters:

reflection_scalar (float) –

set_reverb_brightness(reverb_brightness) None

Increases high frequency reverberation times when positive, decreases when negative. Has no effect when set to 0.0

Parameters:

reverb_brightness (float) –

set_reverb_gain(reverb_gain) None

Sets reverb gain multiplier

Parameters:

reverb_gain (float) –

set_reverb_time_modifier(reverb_time_modifier) None

Adjusts the reverberation time across all frequency bands by multiplying the computed values by this factor. Has no effect when set to 1.0

Parameters:

reverb_time_modifier (float) –

set_room_dimensions(dimensions) None

Sets room dimensions in 3D space

Parameters:

dimensions (Vector) –

set_room_materials(materials) None

Sets Resonance Audio room’s acoustic materials

Parameters:

materials (Array[RaMaterialName]) –

set_room_position(position) None

Sets room position in 3D space

Parameters:

position (Vector) –

set_room_rotation(rotation) None

Sets room rotation in 3D space

Parameters:

rotation (Quat) –