unreal.ReverbSettings

class unreal.ReverbSettings(apply_reverb=True, reverb_effect=None, reverb_plugin_effect=None, volume=0.5, fade_time=2.0)

Bases: unreal.StructBase

Struct encapsulating settings for reverb effects.

C++ Source:

  • Module: Engine
  • File: AudioVolume.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_reverb (bool): [Read-Write] Whether to apply the reverb settings below.
  • fade_time (float): [Read-Write] Time to fade from the current reverb settings into this setting, in seconds.
  • reverb_effect (ReverbEffect): [Read-Write] The reverb asset to employ.
  • reverb_plugin_effect (SoundEffectSubmixPreset): [Read-Write] This is used to apply plugin-specific settings when a Reverb Plugin is being used.
  • volume (float): [Read-Write] Volume level of the reverb affect.
apply_reverb

(bool) – [Read-Write] Whether to apply the reverb settings below.

fade_time

(float) – [Read-Write] Time to fade from the current reverb settings into this setting, in seconds.

reverb_effect

(ReverbEffect) – [Read-Write] The reverb asset to employ.

reverb_plugin_effect

(SoundEffectSubmixPreset) – [Read-Write] This is used to apply plugin-specific settings when a Reverb Plugin is being used.

volume

(float) – [Read-Write] Volume level of the reverb affect.