unreal.RigBaseElement

class unreal.RigBaseElement(key: RigElementKey = Ellipsis, index: int = 0, sub_index: int = 0, created_at_instruction_index: int = 0, selected: bool = False)

Bases: StructBase

Rig Base Element

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • created_at_instruction_index (int32): [Read-Write]

  • index (int32): [Read-Only]

  • key (RigElementKey): [Read-Only]

  • selected (bool): [Read-Write]

  • sub_index (int32): [Read-Only]

property created_at_instruction_index: int

[Read-Only]

Type:

(int32)

property index: int

[Read-Only]

Type:

(int32)

property key: RigElementKey

[Read-Only]

Type:

(RigElementKey)

property selected: bool

[Read-Only]

Type:

(bool)

property sub_index: int

[Read-Only]

Type:

(int32)