unreal.RigConnectorState

class unreal.RigConnectorState(name: Name = 'None', resolved_target: RigElementKey = Ellipsis, settings: RigConnectorSettings = Ellipsis)

Bases: StructBase

Rig Connector State

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write]

  • resolved_target (RigElementKey): [Read-Write]

  • settings (RigConnectorSettings): [Read-Write]

property name: Name

[Read-Write]

Type:

(Name)

property resolved_target: RigElementKey

[Read-Write]

Type:

(RigElementKey)

property settings: RigConnectorSettings

[Read-Write]

Type:

(RigConnectorSettings)