unreal.RigCurrentAndInitialTransform

class unreal.RigCurrentAndInitialTransform(current: RigLocalAndGlobalTransform = Ellipsis, initial: RigLocalAndGlobalTransform = Ellipsis)

Bases: StructBase

Rig Current and Initial Transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigHierarchyElements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • current (RigLocalAndGlobalTransform): [Read-Write]

  • initial (RigLocalAndGlobalTransform): [Read-Write]

property current: RigLocalAndGlobalTransform

[Read-Only]

Type:

(RigLocalAndGlobalTransform)

property initial: RigLocalAndGlobalTransform

[Read-Only]

Type:

(RigLocalAndGlobalTransform)