unreal.RigHierarchyRef

class unreal.RigHierarchyRef

Bases: unreal.StructBase

Rig Hierarchy Ref

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name of Hierarchy
  • use_base_hierarchy (bool): [Read-Write] this only works with merge right now. Should fix for all cases: