unreal.RigJoint

class unreal.RigJoint

Bases: unreal.StructBase

Rig Joint

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_transform (Transform): [Read-Only] Global Transform
  • initial_transform (Transform): [Read-Write] Initial global transform that is saved in this rig
  • local_transform (Transform): [Read-Only] Local Transform
  • name (Name): [Read-Only] Name
  • parent_name (Name): [Read-Only] Parent Name