unreal.RigSocketState
¶
- class unreal.RigSocketState(name: Name = 'None', parent: RigElementKey = Ellipsis, initial_local_transform: Transform = Ellipsis, color: LinearColor = Ellipsis, description: str = '')¶
Bases:
StructBase
Rig Socket State
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write]description
(str): [Read-Write]initial_local_transform
(Transform): [Read-Write]name
(Name): [Read-Write]parent
(RigElementKey): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type:
- property parent: RigElementKey¶
[Read-Write]
- Type: