unreal.RigSwitchParentMode

class unreal.RigSwitchParentMode

Bases: EnumBase

ERig Switch Parent Mode

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

DEFAULT_PARENT: RigSwitchParentMode

Switches back to the original / default parent

Type:

1

PARENT_ITEM: RigSwitchParentMode

Switches the child to the provided parent item

Type:

2

WORLD: RigSwitchParentMode

Switches the element to be parented to the world

Type:

0