unreal.RigUnit_AimConstraint

class unreal.RigUnit_AimConstraint(rig_unit_name='None', rig_unit_struct_name='None')

Bases: unreal.RigUnit

Rig Unit Aim Constraint

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_AimConstraint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • aim_mode (AimMode): [Read-Write] # How to perform an aim
  • aim_targets (Array(AimTarget)): [Read-Write] Aim Targets
  • aim_vector (Vector): [Read-Write] # Vector in the space of Named joint which will be aligned to the aim target
  • execution_type (UnitExecutionType): [Read-Write] Execution Type
  • joint (Name): [Read-Write] Joint
  • rig_unit_name (Name): [Read-Only] * This is property name given by ControlRig as transient when initialized, so only available in run-time
  • rig_unit_struct_name (Name): [Read-Only] * This is struct name given by ControlRig as transient when initialized, so only available in run-time
  • up_mode (AimMode): [Read-Write] # How to perform an upvector stabilization
  • up_targets (Array(AimTarget)): [Read-Write] Up Targets
  • up_vector (Vector): [Read-Write] # Vector in the space of Named joint which will be aligned to the up target for stabilization