unreal.RigUnit_CollectionChildren
¶
- class unreal.RigUnit_CollectionChildren(parent: RigElementKey = Ellipsis, include_parent: bool = False, recursive: bool = False, type_to_search: RigElementType = Ellipsis, collection: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_CollectionBase
Creates a collection based on the direct or recursive children of a provided parent item. Returns an empty collection for an invalid parent item.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
collection
(RigElementKeyCollection): [Read-Write]include_parent
(bool): [Read-Write]parent
(RigElementKey): [Read-Write]recursive
(bool): [Read-Write]type_to_search
(RigElementType): [Read-Write]
- property collection: RigElementKeyCollection¶
[Read-Only]
- Type:
- property parent: RigElementKey¶
[Read-Write]
- Type:
- property type_to_search: RigElementType¶
[Read-Write]
- Type: