unreal.RigUnit_DebugTransformArrayMutableItemSpace

class unreal.RigUnit_DebugTransformArrayMutableItemSpace(execute_context: ControlRigExecuteContext = [], transforms: None = [], parent_indices: None = [], mode: RigUnitDebugTransformMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, space: RigElementKey = Ellipsis, world_offset: Transform = Ellipsis, enabled: bool = False)

Bases: RigUnit_DebugBaseMutable

Given a transform array, will draw a point, axis, or a box in the viewport

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DebugTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (LinearColor): [Read-Write]

  • enabled (bool): [Read-Write]

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

  • mode (RigUnitDebugTransformMode): [Read-Write]

  • parent_indices (Array[int32]): [Read-Write]

  • scale (float): [Read-Write]

  • space (RigElementKey): [Read-Write]

  • thickness (float): [Read-Write]

  • transforms (Array[Transform]): [Read-Write]

  • world_offset (Transform): [Read-Write]

property color: LinearColor

[Read-Write]

Type:

(LinearColor)

property enabled: bool

[Read-Write]

Type:

(bool)

property mode: RigUnitDebugTransformMode

[Read-Write]

Type:

(RigUnitDebugTransformMode)

property parent_indices: None

[Read-Write]

Type:

(Array[int32])

property scale: float

[Read-Write]

Type:

(float)

property space: RigElementKey

[Read-Write]

Type:

(RigElementKey)

property thickness: float

[Read-Write]

Type:

(float)

property transforms: None

[Read-Write]

Type:

(Array[Transform])

property world_offset: Transform

[Read-Write]

Type:

(Transform)