unreal.RigUnit_Example

class unreal.RigUnit_Example(rig_unit_name='None', rig_unit_struct_name='None')

Bases: unreal.RigUnit

Rig Unit Example

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_Example.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execution_type (UnitExecutionType): [Read-Write] Execution Type
  • hierarchy_ref (RigHierarchyRef): [Read-Only] Hierarchy Ref
  • rig_unit_name (Name): [Read-Only] * This is property name given by ControlRig as transient when initialized, so only available in run-time
  • rig_unit_struct_name (Name): [Read-Only] * This is struct name given by ControlRig as transient when initialized, so only available in run-time
  • test_in_out_transform (EulerTransform): [Read-Only] Test in Out Transform
  • test_input_float (float): [Read-Only] Test Input Float
  • test_input_float_array (Array(float)): [Read-Only] Test Input Float Array
  • test_input_integer (int32): [Read-Only] Test Input Integer
  • test_input_object (Object): [Read-Only] Test Input Object
  • test_input_string (str): [Read-Only] Need a property reference here:
  • test_input_transform_array (Array(Transform)): [Read-Only] Test Input Transform Array
  • test_input_vector (Vector): [Read-Only] Test Input Vector
  • test_output_float (float): [Read-Only] Test Output Float
  • test_output_vector (Vector): [Read-Only] Test Output Vector