unreal.RigUnit_FABRIK

class unreal.RigUnit_FABRIK(rig_unit_name='None', rig_unit_struct_name='None')

Bases: unreal.RigUnit

Spec define: TBD
// make it abstract since it’s not working yet

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: RigUnit_FABRIK.h

Editor Properties: (see get_editor_property/set_editor_property)

  • end_joint (Name): [Read-Write] End Joint
  • execution_type (UnitExecutionType): [Read-Write] Execution Type
  • max_iterations (int32): [Read-Write] Maximum number of iterations allowed, to control performance.
  • precision (float): [Read-Write] Tolerance for final tip location delta from EffectorLocation
  • rig_unit_name (Name): [Read-Only] * This is property name given by ControlRig as transient when initialized, so only available in run-time
  • rig_unit_struct_name (Name): [Read-Only] * This is struct name given by ControlRig as transient when initialized, so only available in run-time
  • start_joint (Name): [Read-Write] Start Joint