unreal.RigUnit_FindItemsWithMetadata

class unreal.RigUnit_FindItemsWithMetadata(name: Name = 'None', type: RigMetadataType = Ellipsis, name_space: RigMetaDataNameSpace = Ellipsis, items: None = [])

Bases: RigUnit

Returns all items containing a specific set of metadata

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Metadata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • items (Array[RigElementKey]): [Read-Write] The items containing the metadata

  • name (Name): [Read-Write] The name of the metadata to find

  • name_space (RigMetaDataNameSpace): [Read-Write] Defines in which namespace the metadata will be looked up

  • type (RigMetadataType): [Read-Write] The type of metadata to find

property items: None

[Read-Only] The items containing the metadata

Type:

(Array[RigElementKey])

property name: Name

[Read-Write] The name of the metadata to find

Type:

(Name)

property name_space: RigMetaDataNameSpace

[Read-Write] Defines in which namespace the metadata will be looked up

Type:

(RigMetaDataNameSpace)

property type: RigMetadataType

[Read-Write] The type of metadata to find

Type:

(RigMetadataType)