unreal.RigUnit_FindItemsWithMetadataTagArray

class unreal.RigUnit_FindItemsWithMetadataTagArray(tags: None = [], name_space: RigMetaDataNameSpace = Ellipsis, items: None = [])

Bases: RigUnit

Returns all items with a specific tag

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Metadata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • items (Array[RigElementKey]): [Read-Write] The items containing the metadata

  • name_space (RigMetaDataNameSpace): [Read-Write] Defines in which namespace the metadata will be looked up

  • tags (Array[Name]): [Read-Write] The tags to find

property items: None

[Read-Only] The items containing the metadata

Type:

(Array[RigElementKey])

property name_space: RigMetaDataNameSpace

[Read-Write] Defines in which namespace the metadata will be looked up

Type:

(RigMetaDataNameSpace)

property tags: None

[Read-Write] The tags to find

Type:

(Array[Name])