unreal.RigUnit_GetItemShortName
¶
- class unreal.RigUnit_GetItemShortName(item: RigElementKey = Ellipsis, short_name: Name = 'None')¶
Bases:
RigUnit_RigModulesBase
Returns the short name of the given item (without the namespace)
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_RigModules.h
Editor Properties: (see get_editor_property/set_editor_property)
item
(RigElementKey): [Read-Write] * The key of the item to return the short name forshort_name
(Name): [Read-Write] * The short name of the item (without the namespace)
- property item: RigElementKey¶
[Read-Write] * The key of the item to return the short name for
- Type: