unreal.RigUnit_HasMetadata
¶
- class unreal.RigUnit_HasMetadata(item: RigElementKey = Ellipsis, name: Name = 'None', type: RigMetadataType = Ellipsis, name_space: RigMetaDataNameSpace = Ellipsis, found: bool = False)¶
Bases:
RigUnit
Returns true if a given item in the hierarchy has a specific set of metadata
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Metadata.h
Editor Properties: (see get_editor_property/set_editor_property)
found
(bool): [Read-Write] True if the item has the metadataitem
(RigElementKey): [Read-Write] The item to check the metadata forname
(Name): [Read-Write] The name of the metadata to checkname_space
(RigMetaDataNameSpace): [Read-Write] Defines in which namespace the metadata will be looked uptype
(RigMetadataType): [Read-Write] The type of metadata to check for
- property item: RigElementKey¶
[Read-Write] The item to check the metadata for
- Type:
- property name_space: RigMetaDataNameSpace¶
[Read-Write] Defines in which namespace the metadata will be looked up
- Type:
- property type: RigMetadataType¶
[Read-Write] The type of metadata to check for
- Type: