unreal.RigUnit_HasMetadataTagArray

class unreal.RigUnit_HasMetadataTagArray(item: RigElementKey = Ellipsis, tags: None = [], name_space: RigMetaDataNameSpace = Ellipsis, found: bool = False)

Bases: RigUnit

Returns true if a given item in the hierarchy has all of the provided tags

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Metadata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • found (bool): [Read-Write] True if the item has the metadata

  • item (RigElementKey): [Read-Write] The item to check the metadata for

  • name_space (RigMetaDataNameSpace): [Read-Write] Defines in which namespace the metadata will be looked up

  • tags (Array[Name]): [Read-Write] The name of the tag to check

property found: bool

[Read-Only] True if the item has the metadata

Type:

(bool)

property item: RigElementKey

[Read-Write] The item to check the metadata for

Type:

(RigElementKey)

property name_space: RigMetaDataNameSpace

[Read-Write] Defines in which namespace the metadata will be looked up

Type:

(RigMetaDataNameSpace)

property tags: None

[Read-Write] The name of the tag to check

Type:

(Array[Name])