unreal.RigUnit_HierarchyImportFromSkeleton
¶
- class unreal.RigUnit_HierarchyImportFromSkeleton(execute_context: ControlRigExecuteContext = [], name_space: Name = 'None', include_curves: bool = False, items: None = [])¶
Bases:
RigUnit_DynamicHierarchyBaseMutable
Imports all bones (and curves) from the currently assigned skeleton. Note: This node only runs as part of the construction event.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetherinclude_curves
(bool): [Read-Write]items
(Array[RigElementKey]): [Read-Write]name_space
(Name): [Read-Write]