unreal.RigUnit_HierarchySetShapeSettings

class unreal.RigUnit_HierarchySetShapeSettings(execute_context: ControlRigExecuteContext = [], item: RigElementKey = Ellipsis, settings: RigUnit_HierarchyAddControl_ShapeSettings = Ellipsis)

Bases: RigUnit_DynamicHierarchyBaseMutable

Changes the shape settings of a control Note: This node only runs as part of the construction event.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

  • item (RigElementKey): [Read-Write] * The item to change

  • settings (RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write] * The shape settings for the control

property item: RigElementKey

[Read-Write] * The item to change

Type:

(RigElementKey)

property settings: RigUnit_HierarchyAddControl_ShapeSettings

[Read-Write] * The shape settings for the control

Type:

(RigUnit_HierarchyAddControl_ShapeSettings)