unreal.RigUnit_LiveLinkEvaluateBasicValue
¶
- class unreal.RigUnit_LiveLinkEvaluateBasicValue(subject_name: Name = 'None', property_name: Name = 'None', value: float = 0.0)¶
Bases:
RigUnit_LiveLinkBase
Evaluate current Live Link Basic float property data associated with supplied subject
C++ Source:
Plugin: LiveLinkControlRig
Module: LiveLinkControlRig
File: LiveLinkRigUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
property_name
(Name): [Read-Write]subject_name
(Name): [Read-Write]value
(float): [Read-Write]