unreal.RigUnit_PointSimulation_BoneTarget

class unreal.RigUnit_PointSimulation_BoneTarget(bone: Name = 'None', translation_point: int = 0, primary_aim_point: int = 0, secondary_aim_point: int = 0)

Bases: StructBase

Rig Unit Point Simulation Bone Target

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PointSimulation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone (Name): [Read-Write] The name of the bone to map

  • primary_aim_point (int32): [Read-Only] The index of the point to use for aiming the primary axis. Use -1 to indicate that you don’t want to aim the bone.

  • secondary_aim_point (int32): [Read-Only] The index of the point to use for aiming the secondary axis. Use -1 to indicate that you don’t want to aim the bone.

  • translation_point (int32): [Read-Only] The index of the point to use for translation

property bone: Name

[Read-Write] The name of the bone to map

Type:

(Name)

property primary_aim_point: int

[Read-Only] The index of the point to use for aiming the primary axis. Use -1 to indicate that you don’t want to aim the bone.

Type:

(int32)

property secondary_aim_point: int

[Read-Only] The index of the point to use for aiming the secondary axis. Use -1 to indicate that you don’t want to aim the bone.

Type:

(int32)

property translation_point: int

[Read-Only] The index of the point to use for translation

Type:

(int32)