unreal.RigUnit_PoseGetItemsItemArray

class unreal.RigUnit_PoseGetItemsItemArray(pose: RigPose = [], element_type: RigElementType = Ellipsis, items: None = [])

Bases: RigUnit_HierarchyBase

Returns the items in the hierarchy pose

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • element_type (RigElementType): [Read-Write]

  • items (Array[RigElementKey]): [Read-Write]

  • pose (RigPose): [Read-Write]

property element_type: RigElementType

[Read-Write]

Type:

(RigElementType)

property items: None

[Read-Only]

Type:

(Array[RigElementKey])

property pose: RigPose

[Read-Write]

Type:

(RigPose)