unreal.RigUnit_PoseIsEmpty

class unreal.RigUnit_PoseIsEmpty(pose: RigPose = [], is_empty: bool = False)

Bases: RigUnit_HierarchyBase

Returns true if the hierarchy pose is empty (has no items)

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_empty (bool): [Read-Write]

  • pose (RigPose): [Read-Write]

property is_empty: bool

[Read-Only]

Type:

(bool)

property pose: RigPose

[Read-Write]

Type:

(RigPose)