unreal.RigUnit_QuaternionFromAxisAndAngle

class unreal.RigUnit_QuaternionFromAxisAndAngle(axis: Vector = Ellipsis, angle: float = 0.0, result: Quat = Ellipsis)

Bases: RigUnit

Rig Unit Quaternion from Axis and Angle

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Quaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write]

  • axis (Vector): [Read-Write]

  • result (Quat): [Read-Write]

property angle: float

[Read-Write]

Type:

(float)

property axis: Vector

[Read-Write]

Type:

(Vector)

property result: Quat

[Read-Only]

Type:

(Quat)