unreal.RigUnit_SetBoolAnimationChannel

class unreal.RigUnit_SetBoolAnimationChannel(control: Name = 'None', channel: Name = 'None', initial: bool = False, execute_context: ControlRigExecuteContext = [], value: bool = False)

Bases: RigUnit_SetAnimationChannelBase

Set Bool Channel is used to set a control’s animation channel value

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ControlChannel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (Name): [Read-Write] The name of the animation channel to retrieve the value for.

  • control (Name): [Read-Write] The name of the Control to retrieve the value for.

  • execute_context (ControlRigExecuteContext): [Read-Write]

  • initial (bool): [Read-Write] If set to true the initial value will be returned

  • value (bool): [Read-Write] The new value of the animation channel

property value: bool

[Read-Write] The new value of the animation channel

Type:

(bool)