unreal.RigUnit_SetMultiControlBool_Entry

class unreal.RigUnit_SetMultiControlBool_Entry(control: Name = 'None', bool_value: bool = False)

Bases: StructBase

Rig Unit Set Multi Control Bool Entry

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool_value (bool): [Read-Write] The bool value to set for the given Control.

  • control (Name): [Read-Write] The name of the Control to set the transform for.

property bool_value: bool

[Read-Write] The bool value to set for the given Control.

Type:

(bool)

property control: Name

[Read-Write] The name of the Control to set the transform for.

Type:

(Name)