unreal.RigVMExtendedExecuteContext

class unreal.RigVMExtendedExecuteContext

Bases: StructBase

The execute context is used for mutable nodes to indicate execution order.

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMExecuteContext.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_memory_storage_object (RigVMMemoryStorage): [Read-Write] Deprecated 5.4 deprecated: Please, use DebugMemoryStorage

  • work_memory_storage_object (RigVMMemoryStorage): [Read-Write] Deprecated 5.4 deprecated: Please, use WorkMemoryStorage

property debug_memory_storage_object: RigVMMemoryStorage

[Read-Write] Deprecated 5.4 deprecated: Please, use DebugMemoryStorage

Type:

(RigVMMemoryStorage)

property work_memory_storage_object: RigVMMemoryStorage

[Read-Write] Deprecated 5.4 deprecated: Please, use WorkMemoryStorage

Type:

(RigVMMemoryStorage)