unreal.RigVMExtendedExecuteContext
¶
- class unreal.RigVMExtendedExecuteContext¶
Bases:
StructBase
The execute context is used for mutable nodes to indicate execution order.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMExecuteContext.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_memory_storage_object
(RigVMMemoryStorage): [Read-Write] Deprecated 5.4 deprecated: Please, use DebugMemoryStoragework_memory_storage_object
(RigVMMemoryStorage): [Read-Write] Deprecated 5.4 deprecated: Please, use WorkMemoryStorage
- property debug_memory_storage_object: RigVMMemoryStorage¶
[Read-Write] Deprecated 5.4 deprecated: Please, use DebugMemoryStorage
- Type:
- property work_memory_storage_object: RigVMMemoryStorage¶
[Read-Write] Deprecated 5.4 deprecated: Please, use WorkMemoryStorage
- Type: