unreal.RigVMFunction_AccumulateVectorAdd

class unreal.RigVMFunction_AccumulateVectorAdd(increment: Vector = Ellipsis, initial_value: Vector = Ellipsis, integrate_delta_time: bool = False, result: Vector = Ellipsis)

Bases: RigVMFunction_AccumulateBase

Adds a vector over time over and over again

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_Accumulate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • increment (Vector): [Read-Write]

  • initial_value (Vector): [Read-Write]

  • integrate_delta_time (bool): [Read-Write]

  • result (Vector): [Read-Write]

property increment: Vector

[Read-Write]

Type:

(Vector)

property initial_value: Vector

[Read-Write]

Type:

(Vector)

property integrate_delta_time: bool

[Read-Write]

Type:

(bool)

property result: Vector

[Read-Only]

Type:

(Vector)