unreal.RigVMFunction_MathDoubleClamp

class unreal.RigVMFunction_MathDoubleClamp(value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0, result: float = 0.0)

Bases: RigVMFunction_MathDoubleBase

Clamps the given value within the range provided by minimum and maximum

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathDouble.h

Editor Properties: (see get_editor_property/set_editor_property)

  • maximum (double): [Read-Write]

  • minimum (double): [Read-Write]

  • result (double): [Read-Write]

  • value (double): [Read-Write]

property maximum: float

[Read-Write]

Type:

(double)

property minimum: float

[Read-Write]

Type:

(double)

property result: float

[Read-Only]

Type:

(double)

property value: float

[Read-Write]

Type:

(double)