unreal.RigVMFunction_MathDoubleIsNearlyZero

class unreal.RigVMFunction_MathDoubleIsNearlyZero(value: float = 0.0, tolerance: float = 0.0, result: bool = False)

Bases: RigVMFunction_MathDoubleBase

Returns true if the value is nearly zero

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathDouble.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (bool): [Read-Write]

  • tolerance (double): [Read-Write]

  • value (double): [Read-Write]

property result: bool

[Read-Only]

Type:

(bool)

property tolerance: float

[Read-Write]

Type:

(double)

property value: float

[Read-Write]

Type:

(double)