unreal.RigVMFunction_MathFloatMax

class unreal.RigVMFunction_MathFloatMax(a: float = 0.0, b: float = 0.0, result: float = 0.0)

Bases: RigVMFunction_MathFloatBinaryAggregateOp

Returns the larger of the two values

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathFloat.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (float): [Read-Write]

  • b (float): [Read-Write]

  • result (float): [Read-Write]