unreal.RigVMFunction_MathIntClamp

class unreal.RigVMFunction_MathIntClamp(value: int = 0, minimum: int = 0, maximum: int = 0, result: int = 0)

Bases: RigVMFunction_MathIntBase

Clamps the given value within the range provided by minimum and maximum

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathInt.h

Editor Properties: (see get_editor_property/set_editor_property)

  • maximum (int32): [Read-Write]

  • minimum (int32): [Read-Write]

  • result (int32): [Read-Write]

  • value (int32): [Read-Write]

property maximum: int

[Read-Write]

Type:

(int32)

property minimum: int

[Read-Write]

Type:

(int32)

property result: int

[Read-Only]

Type:

(int32)

property value: int

[Read-Write]

Type:

(int32)