unreal.RigVMFunction_MathQuaternionMirrorTransform

class unreal.RigVMFunction_MathQuaternionMirrorTransform(value: Quat = Ellipsis, mirror_axis: AxisType = Ellipsis, axis_to_flip: AxisType = Ellipsis, central_transform: Transform = Ellipsis, result: Quat = Ellipsis)

Bases: RigVMFunction_MathQuaternionBase

Mirror a rotation about a central transform.

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis_to_flip (AxisType): [Read-Write] the axis to flip for rotations

  • central_transform (Transform): [Read-Write] The transform about which to mirror

  • mirror_axis (AxisType): [Read-Write] the axis to mirror against

  • result (Quat): [Read-Write]

  • value (Quat): [Read-Write]

property axis_to_flip: AxisType

[Read-Write] the axis to flip for rotations

Type:

(AxisType)

property central_transform: Transform

[Read-Write] The transform about which to mirror

Type:

(Transform)

property mirror_axis: AxisType

[Read-Write] the axis to mirror against

Type:

(AxisType)

property result: Quat

[Read-Only]

Type:

(Quat)

property value: Quat

[Read-Write]

Type:

(Quat)