unreal.RigVMFunction_MathQuaternionSelectBool

class unreal.RigVMFunction_MathQuaternionSelectBool(condition: bool = False, if_true: Quat = Ellipsis, if_false: Quat = Ellipsis, result: Quat = Ellipsis)

Bases: RigVMFunction_MathQuaternionBase

Return one of the two values based on the condition

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • condition (bool): [Read-Write]

  • if_false (Quat): [Read-Write]

  • if_true (Quat): [Read-Write]

  • result (Quat): [Read-Write]

property condition: bool

[Read-Write]

Type:

(bool)

property if_false: Quat

[Read-Write]

Type:

(Quat)

property if_true: Quat

[Read-Write]

Type:

(Quat)

property result: Quat

[Read-Only]

Type:

(Quat)