unreal.RigVMFunction_MathVectorBezierFourPoint

class unreal.RigVMFunction_MathVectorBezierFourPoint(bezier: RigVMFourPointBezier = [], t: float = 0.0, result: Vector = Ellipsis, tangent: Vector = Ellipsis)

Bases: RigVMFunction_MathVectorBase

Returns the 4 point bezier interpolation

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathVector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bezier (RigVMFourPointBezier): [Read-Write]

  • result (Vector): [Read-Write]

  • t (float): [Read-Write]

  • tangent (Vector): [Read-Write]

property bezier: RigVMFourPointBezier

[Read-Write]

Type:

(RigVMFourPointBezier)

property result: Vector

[Read-Only]

Type:

(Vector)

property t: float

[Read-Write]

Type:

(float)

property tangent: Vector

[Read-Only]

Type:

(Vector)