unreal.RigVMFunction_NameTruncate
¶
- class unreal.RigVMFunction_NameTruncate(name: Name = 'None', count: int = 0, from_end: bool = False, remainder: Name = 'None', chopped: Name = 'None')¶
Bases:
RigVMFunction_NameBase
Returns the left or right most characters from the string chopping the given number of characters from the start or the end
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
chopped
(Name): [Read-Write] the part of the name that has been chopped offcount
(int32): [Read-Write] Number of characters to remove from left or rightfrom_end
(bool): [Read-Write] if set to true the characters will be removed from the endname
(Name): [Read-Write]remainder
(Name): [Read-Write] the part of the string without the chopped characters