unreal.RigVMFunction_Sequence

class unreal.RigVMFunction_Sequence(execute_context: RigVMExecuteContext = [], a: RigVMExecuteContext = [], b: RigVMExecuteContext = [])

Bases: RigVMStruct

Allows for a single execution pulse to trigger a series of events in order.

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_Sequence.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (RigVMExecuteContext): [Read-Write] The execution result A

  • b (RigVMExecuteContext): [Read-Write] The execution result B

  • execute_context (RigVMExecuteContext): [Read-Write] The execution input

property a: RigVMExecuteContext

[Read-Only] The execution result A

Type:

(RigVMExecuteContext)

property b: RigVMExecuteContext

[Read-Only] The execution result B

Type:

(RigVMExecuteContext)

property execute_context: RigVMExecuteContext

[Read-Write] The execution input

Type:

(RigVMExecuteContext)