unreal.RigVMInvokeEntryNode

class unreal.RigVMInvokeEntryNode(outer: Object | None = None, name: Name | str = 'None')

Bases: RigVMNode

The Invoke Entry Node is used to invoke another entry from the the currently running entry.

C++ Source:

  • Plugin: RigVM

  • Module: RigVMDeveloper

  • File: RigVMInvokeEntryNode.h

get_entry_name() Name

Returns the name of the entry to run

Return type:

Name