unreal.RigVMPinDirection

class unreal.RigVMPinDirection

Bases: EnumBase

The Pin Direction is used to differentiate different kinds of pins in the data flow graph - inputs, outputs etc.

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction.h

HIDDEN: RigVMPinDirection

A const value that cannot be connected to

Type:

4

INPUT: RigVMPinDirection

0

INVALID: RigVMPinDirection

A mutable hidden value (used for interal state)

Type:

5

IO: RigVMPinDirection

A mutable output value

Type:

2

OUTPUT: RigVMPinDirection

A const input value

Type:

1

VISIBLE: RigVMPinDirection

A mutable input and output value

Type:

3