unreal.RigVMRuntimeSettings

class unreal.RigVMRuntimeSettings

Bases: StructBase

Rig VMRuntime Settings

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMExecuteContext.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_profiling (bool): [Read-Write] When enabled records the timing of each instruction / node on each node and within the execution stack window. Keep in mind when looking at nodes in a function the duration represents the accumulated duration of all invocations of the function currently running.

    Note: This can only be used when in Debug Mode. Click the “Release” button in the top toolbar to switch to Debug mode.

  • maximum_array_size (int32): [Read-Write] The largest allowed size for arrays within the RigVM. Accessing or creating larger arrays will cause runtime errors in the rig.